We could also blame EA for their tight deadlines. Just in case anybody is going to say that. Head back upstairs and into a small room with a computer console and activate the gas, which will. This is certainly not a "bug" or a "glitch". Go down a lift, kill a few lurkers, and complete a puzzle to activate power in the previous room. It’s fun, but it doesn’t feel like dead space. So it seems they put NO EFFORT WHATSOEVER into creating/testing this gamemode. Moving from the more horror and resource management based 1 and 2, 3 makes shooting off limbs and managing ammo feel like more of a suggestion than a necessity. If ANYBODY from the developer team would have played one(or just the first 4 chapters) playthrough of this gamemode, they would have noticed. This makes it also impossible to 100% this gamemode. As you can't play coop, it is impossible to get those. But what is still in there are those collectibles from the coop missions which are not blueprints or weapon parts(artifacts,text logs, circuits.). Until then, check out the official launch trailer and stay tuned to this space for developer insights still to come The developers of Motive’s Dead Space remake reflect on the project’s earliest days. Things such as weapon parts or blueprints can't be obtained in this gamemode and as a result are not in the "progress & unlocks" of each chapter. You can dive deep into this iconic story yourself when Dead Space releases on January 27, 2023, on PlayStation®5, Xbox Series XS, and PC. After that I was looking for another challange, the so called "classic" gamemode, in which you can not play Coop and you can only craft "classic" weapons from the previous games. Here is the story: I played the normal campaign and 100%ed it.
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